Part0 = Instance.new("Part") Part0.Name = "Base2" Part0.Parent = workspace.Base Part0.Position = Vector3.new(0.3630000054836273, -0.6000000238418579 + 1000, 0.8479999899864197) Part0.Color = Color3.new(0.121569, 0.501961, 0.113725) Part0.Size = Vector3.new(700.5308837890625, 1.2000000476837158, 700.360107421875) Part0.Anchored = false Part0.BottomSurface = Enum.SurfaceType.Smooth Part0.BrickColor = BrickColor.new("Forest green") Part0.Locked = true Part0.Material = Enum.Material.Grass Part0.TopSurface = Enum.SurfaceType.Smooth Part0.brickColor = BrickColor.new("Forest green") Part0.Touched:Connect(function(hit) if hit.Name == "Base" then Part0:Remove() end end) for i,v in ipairs(workspace:GetDescendants()) do if v.Name ~= "Base" and v:IsA("BasePart") and v.Name ~= "Base2" then v.Position = Vector3.new(v.Position.X, v.Position.Y + 1000, v.Position.Z) v.Anchored = false end end